Jungle Ruins
Find the way through. Walls block the straight line. Bank off them: the ball leaves a wall at the angle it arrived, a little slower.
Three holes from Jungle Ruins
Opening hole
Hardest on the way
The boss hole
White ball: the tee. Yellow flag: the cup. Blue patches are the pond.
What you'll meet
- Walls. Walls block the straight line. Bank off them: the ball leaves a wall at the angle it arrived, a little slower.
- Sand. Sand slows the ball fast. Putt around it, or hit harder if you must go through.
- Hazards. A ball in the hazard costs one putt and goes back to where that putt started. Play the safe side.
- Hills. Hills pull the ball downhill the whole way. Aim uphill of the cup and let the slope bring it back.
Questions
How many holes are in Jungle Ruins?
Jungle Ruins is course 16 of 20 in Pocket Golf, with 18 holes (holes 271 to 288), par 39 in all.
What is new in Jungle Ruins?
Find the way through. Its first hole introduces walls: Walls block the straight line. Bank off them: the ball leaves a wall at the angle it arrived, a little slower.
How do I get three flags on every Jungle Ruins hole?
Sink each hole at par or under. Walls block the straight line. Bank off them: the ball leaves a wall at the angle it arrived, a little slower. If you're stuck, tap Line to see a good path. Every hole is checked by the putting bot and can be finished at par.